Łezka mi się w oczku kręci jak patrze na Twoje prace Mam nadzieje że dostaniesz 6+, czy ekwiwalent, bo normalnie wszystkie klasy są super!!! Zwłaszcza warrior i wizard, mniam ;3 No i kolory i ton i detale i...!*-* *nieustanny podziw D;*
A, jeszcze od strony mmrpgowca to muszę przyznać, że najbardziej mnie zaintrygował gunner, chyba głownie przez mieszankę sci-fi i fantasy, za mało tego widuję, przynajmniej w grach które mnie interesują. Moar plz, bo bardzo super Ci wychodzą mixy gatunków. No i ofkors różki i kopytka są cudowne, jedna z fajniejszych ras jakie widziałam.
Not so much the clothing/armor that's the problem (video game outfits are rarely practical/logical), in fact I'm impressed with the variety of fashion you threw in, it's probably one of your stronger points here.
I would take a look at your silhouettes, from a design perspective you're shooting for the same, lanky/thin/pretty body-type across the board.
For example, your Warrior could be distinctly bulky, your Wizard has the build/composure of a teenager but the face of an old man. Although females tend to have the same body-type you could've made the Rogue's pose scream "agile" while keeping the Reaper all elegant the way you have her there.
hey, i do like constructive criticism a whole lot and i have to admit yours are one of the most useful comments i've gotten in quite a while. thank you so much for taking the time to write them, i really appreciate that!
i agree on pretty much everything that you've said here. i admit i have a problem with making my silhouettes distinctly varied. i did try to make them look different from each other but i think i half-consciously slipped right back into my comfort zone while i got to drawing. i hope the effort still shows in comparison to the first set though, that one screams copy-paste on body types even to me.
as for the weapons/classes issue for this particular set that you've kindly discussed in the second comment, the truth is i drew them without really having any set idea for classes in mind and just chose them after everything was done. i was probably focusing too much on the visuals and just having fun on the way. in the end it turned out rather counter intuitive.
still, i consider this project a good experience. i've learned a couple new skills and, maybe more importantly, what i still have to work on. fair part of that are the issues you've addressed. i do hope i'll get better with time and, as i've said, i am very thankful for the great advice.
A good set, though the lack of protective clothing/armours on the Rogue and Assassin bug me a little bit, but that's my opinion on the matter. ..It's just that there are already so many games, drawings and comics where the (mostly females) characters with most dangerous classes/jobs have the least protective clothing. I mean, where's the logic in that?